PitchHUD
Shows on the pitch, during the match, each player's name, photo, distance covered and condition.
- Version
- 1.1.2
- File
- 51 KB
- Requires
- BepInEx 6
- Works with any skin
Manual installation
Check for BepInEx 6
Open the game folder (the one with
fm.exe) and look for aBepInExfolder. If it is not there, follow "Don't have BepInEx 6 yet?" below first.Copy the plugin
Extract the .zip into the game folder, merging with the
BepInExfolder that is already there. You should end up withBepInEx\plugins\PitchHUD\PitchHUD.dll.Have your facepack ready (optional)
Portraits come from your facepack folder. Sortitoutsi packs (
face_{id}.png) work straight away; other file names can be configured later.Start the game
Open Football Manager 26. To confirm the plugin loaded, open
BepInEx\LogOutput.logand look for the plugin's name.
Don't have BepInEx 6 yet?
Download the right build
FM26 uses BepInEx 6 for Unity IL2CPP, not 5. Download the file named
BepInEx-Unity.IL2CPP-win-x64-...(build 755 or newer). Do not take theMonofiles or anything labelled 5.x. You can tell them apart once extracted: BepInEx 6 IL2CPP has adotnetfolder next to theBepInExfolder; 5 does not.Extract into the game folder
Extract the file into your Football Manager 26 folder, the one containing
fm.exe. Next tofm.exeyou should see theBepInExanddotnetfolders and awinhttp.dllfile.Start the game once and wait
On first launch BepInEx reads the whole game and generates its files. This takes several minutes, and the game may look frozen or show a black window. Let it finish.
Confirm it worked
The file
BepInEx\LogOutput.lognow exists and theBepInEx\interopfolder is full of .dll files. Only then install the plugin.
How to use
Open the panel with F11
During a 3D match, press F11. Everything you change applies immediately and is saved when you close the panel.
Choose what shows
Under Show, turn portrait, number, distance, pass %, circular crop, team colour, dark background and team bar on or off. Under Size, adjust scale, portrait, name, stats, offset and rotation.
Set up the facepack
Under Facepack you see the current folder, the file name patterns and the reload button. By default the plugin tries
{id}.png,face_{id}.pngandiconface_{id}.png. Packs that ship aconfig.xml, newgen packs included, need no setting.
Good to know
- The first match may be slow, and that is normal. The first time, PitchHUD walks the facepack folder to learn where the images are: with 1.4 million files it took 32 seconds. It happens once; the list is saved and later matches load normally.
- Distance and pass % are read from the game's memory. If a Football Manager update breaks that, the plugin stops showing only those stats and says so in
BepInEx\LogOutput.log; portraits, numbers and names keep working. To turn the reading off by hand, setEnabled = falseunder[MatchStats]in the config file. - Newgen support has only been tested with packs from ngregens.org.
- Credits: Gustavo (@26081914sep) allowed his plugin to be used as the starting point. The original hook into the match billboards comes from his FM26 Match Portrait Labels; the facepack lookup, the stats reading, the panel and the label design were rewritten.
