FM ActionLink - Kits 3D
Kits in 3D on the club screen and the full kit on a 3D player model.
- Version
- 1.1.2
- File
- 6.2 MB
- Requires
- BepInEx 6
- Game default
- CTRL 26
- ASF
- MrTini23
Manual installation
Check for BepInEx 6
Open the game folder (the one with
fm.exe) and look for aBepInExfolder. If it is not there, follow "Don't have BepInEx 6 yet?" below first.Copy the plugin
Extract the .zip into the game folder, merging with the
BepInExfolder that is already there. You should end up withBepInEx\plugins\FMActionLink.Kits3D\FMActionLink.Kits3D.dll.Have your kits ready (optional)
The plugin looks for kits in your graphics folder, reading the
config.xmlfiles the way the game does. If it finds none, it uses the game's official kits: home, away and third.Start the game
Open Football Manager 26. To confirm the plugin loaded, open
BepInEx\LogOutput.logand look for the plugin's name.
Don't have BepInEx 6 yet?
Download the right build
FM26 uses BepInEx 6 for Unity IL2CPP, not 5. Download the file named
BepInEx-Unity.IL2CPP-win-x64-...(build 755 or newer). Do not take theMonofiles or anything labelled 5.x. You can tell them apart once extracted: BepInEx 6 IL2CPP has adotnetfolder next to theBepInExfolder; 5 does not.Extract into the game folder
Extract the file into your Football Manager 26 folder, the one containing
fm.exe. Next tofm.exeyou should see theBepInExanddotnetfolders and awinhttp.dllfile.Start the game once and wait
On first launch BepInEx reads the whole game and generates its files. This takes several minutes, and the game may look frozen or show a black window. Let it finish.
Confirm it worked
The file
BepInEx\LogOutput.lognow exists and theBepInEx\interopfolder is full of .dll files. Only then install the plugin.
How to use
See the kits in 3D
On the club screen the kits appear in 3D. A small button at the bottom left switches the card model: original, eKit or mannequin.
Meet the full 3D view
The full 3D view has a tab per kit, zoom with the mouse wheel (1x to 3x, aimed at the cursor; double-click resets), a button to switch between the Original and eKit models and a light button with 5 presets. Official kits carry an "Official" badge.
Tune it in the config file
Edit
BepInEx\config\FMActionLink.Kits3D.cfg. Keys:skin(default, ctrl26, asf or mrtini),cardKits3D,cardModel,lightPreset,cardSpin,cardSpinSeconds,kitBrightness,userKitBrightnessandmannequinBrightness. Use a dot as the decimal separator. The file is re-read every second, no game restart needed.
Good to know
- The game has no official 3D goalkeeper kit. The goalkeeper only shows if there is a kit for them in your graphics folder.
- Kits installed by other programs while the game is open are picked up on their own: the plugin watches for changes in the
config.xmlfiles. - Faces (optional): if you use HeadHunter, the model shows the captain's head; if the captain has none, the first squad player who has one. With no heads installed, the model stays grey.
- On the ASF skin, set
skin = asfin the config file.
